Since the last update, I have been working on the Jump and Grab Edge System for Crumbling World. After playing through the game myself, it dawned on me that the movement mechanics for the player’s character were a bit too basic for my taste. Soon after I figured this out, I decided to rework these movement mechanics, as I thought it would be great to add a bit more complexity to each of the levels to break up the flatness of the game and add a bit more diversity to its gameplay along the way.