Hello everyone! Before taking a brief vacation, I was working on a promising improvement that has the potential to optimize the performance of Crumbling World, especially when it comes to running the game on low-end computers and mobile devices. The primary challenge in implementing this change was figuring out a way to modify the main feature of the game without undermining the unique performance provided by Crumbling World. In other words, to accomplish this task, I had to alter the procedural world generation carefully.